WIP: Courtroom transitions (HEAVY CLEANUP REQUIRED)#869
WIP: Courtroom transitions (HEAVY CLEANUP REQUIRED)#869in1tiate wants to merge 39 commits intoAttorneyOnline:masterfrom
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…Client into AttorneyOnline-fade-effects
…into AttorneyOnline-master
- swap out delay() for a version that doesn't rely on the system clock - fix edgeworth flying across the courtroom
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question: |
The former. Automatic generation of the smear frames proved too complex a solution. |
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it's possible to autogenerate it but i think what we'd want to do is autogenerate the smear frames ahead of time with a tool instead of trying to do it real time with the client, that way we can load in the actual game smear frames where they exist and generate for the homebrewed courtrooms |
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Going to put this in the 2.11 backlog for now. Given that we already redo a lot, read ALL, of courtrooms core design, an addition like this might give a client that is currently purely reworked a little bit more spice. It also is easer to add once you don't have to fight seven layers of AO jank. |
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11 conflicting files this is not gonna be fun |
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Closing. If I'm going to add this upstream it will need to be cherry-picked, and this branch is active again. |
I wrote this for a personal project that will never see completion. It is fully functional but I had to remove a not-insignificant amount of existing functionality to make it work. The pair character has been repurposed. It also requires configuration to work properly. I will answer any questions posed to me about how exactly this works.
Here's what it looks like.
https://user-images.githubusercontent.com/32779090/192168204-abde05ee-9309-4e4f-84f1-bca2e48829f5.mp4