- store resources in a cache in
resources/.jars; minecraft server jar, loader, mods - automatically adds cache to .git/npmignore
- store server configs in
resources/server - support handling a server locally (active directory in
.sandstone/server) - support handling a server over SSH (configurable active directory), not for use in a production server
- exports compiled packs, start scripts (including server/loader downloader), mods, & configs to
.sandstone/packs/server.zip - hooks with sandstone-cli via the workspace config to provide functionality to
sand build/watch - support handling a client locally with the vanilla launcher or a multimc/prism launcher instance, can have dedicated client mods for release, if you're not running a dev server
sand watchwill also attempt to install server files to your client - exports client modpack as
.mrpack& mmc instance.zipat.sandstone/packs/client - game (server and/or client) is launched attached, printing errors and any messages including
[SANDSTONE-DEBUG], automatically running /reload, if resource reloader is installed will automatically run its reload command - sandstone-cli workflow will serve all files in
.sandstone/packs, including exports from this library - sandstone libraries can add mods & configs to be merged by the workspace
- resource manifest is saved at
resources/server/sandstone_manifest.json, includes static cdn links & file hashes - CLI at
sand-server/sandstone-serversetupprompts you for minecraft version, optional mod loader, optional server setup (either local or SSH info), optional client setup (either userspace vanilla or prism launcher, or MMC folder select)modlist->[{nickname}] {projectPage|'custom'} (src<{cdnLink}>) {?dependency}add <modrinth mod_id+file id/slug+file id/file link|curseforge file link|github releases binary link|unknown link|path> <nickname> [target: server|client|both (default: server)]update <nickname> <syntax above>remove <nickname>
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