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added tabletmode to fire plotly_click event for mobile devices. #6563
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src/plots/gl3d/scene.js
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| if(selection.buttons && selection.distance < 5) { | ||
| if(selection.buttons && selection.distance < 5 && !tabletmode) { | ||
| gd.emit('plotly_click', eventData); | ||
| } else if(tabletmode && selection.distance < 5) { |
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Thanks for the PR.
Could we possibly combine the two if statements for plotly_click like this?
if(selection.distance < 5 && (selection.buttons || tabletmode)) {
gd.emit('plotly_click', eventData);
} else {
gd.emit('plotly_hover', eventData);
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Thank you for the review I just updated the code and added draft log but probably I misunderstood the usage of the changes.
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It looks like my suggestion caused the tests to fail.
Let's revert that part but please keep the draftlog.
And we should ready to go 🚀
Thank you!
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Thank you! I just took your review which only changed draftlogs but the test passed. The same thing happened between 82604eb and 735f8f2
In that commit I just eslinted but the test passed too. webgl-jasmine fails sometimes. weird...
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I think we could call this a bug fix. |
Co-authored-by: Mojtaba Samimi <[email protected]>
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💃 |
I added tabletmode flag and touchstart event to fire
plotly_clickevent onscatter3dplot for mobile devices.