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Fixed a major regression where anisotropic filtering would not work correctly in D3D9 games. (#4452)
Fixed some build issues with dxvk-native. (PR #4446)
Fixed some build issues with recent versions of clang. (#4467)
GTA Trilogy Definitive Edition: Work around a crash when HDR is enabled. (PR #4450) Note: Since these games use Unreal Engine 4, HDR is unsupported in D3D11 mode.