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Fixes #4138. I narrowed it down (using apitrace) to some odd ZBIAS values we were getting in dxvk. Turns out we were casting things incorrectly in GetRenderState().

@doitsujin doitsujin merged commit 0a19e5b into doitsujin:master Feb 10, 2025
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@WinterSnowfall WinterSnowfall deleted the d3d8-zbiasfix branch February 10, 2025 10:39
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[d3d8] Global Operations - depth/transparency issues

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