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Pretty much what the description says: inputs and some physics-based effects are broken above 60 fps.

The game also needs Nvidia Shadow Buffers support to be fully playable (as in camera avoidance gameplay depends on it), but I'm hoping @AlpyneDreams will get to reinstate it at some point.

@doitsujin doitsujin merged commit 3e26958 into doitsujin:master Sep 11, 2024
@WinterSnowfall WinterSnowfall deleted the d3d8-scpt branch September 12, 2024 06:39
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3 participants