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Description
The right mouse button aim mode rendering is affected by a screen wide glitch, making it nearly unusable.
From observation, the behavior of the glitch seems consistent with the depth buffer not being cleared between frames. For instance, walking towards objects makes them render correctly, while walking back makes everything go blank.
Software information
Hitman Absolution (Steam); happens even with lowest settings
System information
- GPU: GTX 1060
- Driver: 396.24.02
- Wine version: wine-3.11 (Staging)
- DXVK version: 0.61 and master
Apitrace file(s)
I tried to make apitrace about 10 times, but the furthest I could get before crashing was the main menu, and that was on one lucky attempt.
Log files
- d3d11.log: HMA_d3d11.log.gz
- dxgi.log: HMA_dxgi.log.gz