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Pull Request Overview
Upgrade project to Unity 2022.3 LTS by refreshing project settings, adding new memory defaults, pruning obsolete assets, and updating package metadata.
- Bump Unity editor version and expand PlayerSettings schema
- Introduce MemorySettings.asset and remove legacy sample lighting assets
- Migrate VS Code package to Visual Studio, prune built-in modules, and enrich plugin package.json
Reviewed Changes
Copilot reviewed 9 out of 9 changed files in this pull request and generated no comments.
Show a summary per file
| File | Description |
|---|---|
| ProjectSettings/ProjectVersion.txt | Updated editor version to 2022.3.62f1 |
| ProjectSettings/ProjectSettings.asset | Bumped serializedVersion and added many new PlayerSettings fields |
| ProjectSettings/MemorySettings.asset | Added default memory settings |
| Packages/packages-lock.json | Adjusted lock file depths and removed many built-in module entries |
| Packages/manifest.json | Swapped com.unity.ide.vscode for com.unity.ide.visualstudio and pruned modules |
| Packages/com.github.asus4.nativedialog/... | Bumped plugin to 1.2.0, added repository, URLs, and structured author |
| LICENSE | Updated copyright year to 2025 |
| Assets/NativeDialogSampleSettings.* | Removed legacy sample lighting assets and metadata |
Comments suppressed due to low confidence (4)
Packages/com.github.asus4.nativedialog/package.json:3
- [nitpick] Consider adding a top-level "license" field (e.g., "MIT") in package.json to align with Unity package conventions and clarify usage rights.
"version": "1.2.0",
Packages/manifest.json:3
- Manually pruning built-in Unity modules from dependencies may lead to missing functionality. Consider leaving default modules or regenerating this file via the Unity Package Manager synchronization.
"com.unity.ide.visualstudio": "2.0.23",
Packages/packages-lock.json:11
- This lock file appears manually edited (depth adjustments and removals). It should be left under Unity's automatic management to prevent drift or merge conflicts.
"depth": 2,
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