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Original file line number Diff line number Diff line change
Expand Up @@ -1113,17 +1113,14 @@ private void SendConnectionApprovedMessage(ulong approvedClientId)
/// </summary>
internal void CreateAndSpawnPlayer(ulong ownerId)
{
if (NetworkManager.DistributedAuthorityMode && NetworkManager.AutoSpawnPlayerPrefabClientSide)
{
var playerPrefab = NetworkManager.FetchLocalPlayerPrefabToSpawn();
if (playerPrefab != null)
{
var globalObjectIdHash = playerPrefab.GetComponent<NetworkObject>().GlobalObjectIdHash;
var networkObject = NetworkManager.SpawnManager.GetNetworkObjectToSpawn(globalObjectIdHash, ownerId, playerPrefab.transform.position, playerPrefab.transform.rotation);
networkObject.IsSceneObject = false;
networkObject.NetworkManagerOwner = NetworkManager;
networkObject.SpawnAsPlayerObject(ownerId, networkObject.DestroyWithScene);
}
var playerPrefab = NetworkManager.FetchLocalPlayerPrefabToSpawn();
if (playerPrefab != null)
{
var globalObjectIdHash = playerPrefab.GetComponent<NetworkObject>().GlobalObjectIdHash;
var networkObject = NetworkManager.SpawnManager.GetNetworkObjectToSpawn(globalObjectIdHash, ownerId, playerPrefab.transform.position, playerPrefab.transform.rotation);
networkObject.IsSceneObject = false;
networkObject.NetworkManagerOwner = NetworkManager;
networkObject.SpawnAsPlayerObject(ownerId, networkObject.DestroyWithScene);
}
Comment on lines +1117 to 1124
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Seeing as we're changing this function anyway, what are you thoughts on also changing it to an early return? It would even be good to put a developer level log there to tell users what happened.

Suggested change
if (playerPrefab != null)
{
var globalObjectIdHash = playerPrefab.GetComponent<NetworkObject>().GlobalObjectIdHash;
var networkObject = NetworkManager.SpawnManager.GetNetworkObjectToSpawn(globalObjectIdHash, ownerId, playerPrefab.transform.position, playerPrefab.transform.rotation);
networkObject.IsSceneObject = false;
networkObject.NetworkManagerOwner = NetworkManager;
networkObject.SpawnAsPlayerObject(ownerId, networkObject.DestroyWithScene);
}
if (playerPrefab == null)
{
return;
}
var globalObjectIdHash = playerPrefab.GetComponent<NetworkObject>().GlobalObjectIdHash;
var networkObject = NetworkManager.SpawnManager.GetNetworkObjectToSpawn(globalObjectIdHash, ownerId, playerPrefab.transform.position, playerPrefab.transform.rotation);
networkObject.IsSceneObject = false;
networkObject.NetworkManagerOwner = NetworkManager;
networkObject.SpawnAsPlayerObject(ownerId, networkObject.DestroyWithScene);

}

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Original file line number Diff line number Diff line change
Expand Up @@ -347,7 +347,7 @@ public void Handle(ref NetworkContext context)
NetworkObject.Deserialize(serializedObject, m_ReceivedSceneObjectData, networkManager);
}

if (networkManager.AutoSpawnPlayerPrefabClientSide)
if (networkManager.DistributedAuthorityMode && networkManager.AutoSpawnPlayerPrefabClientSide)
{
networkManager.ConnectionManager.CreateAndSpawnPlayer(OwnerClientId);
}
Expand Down