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Description
Description
Network Manager fails to spawn NetworkObjects with suspicious Hash ID on client connect
Reproduce Steps
( we have already tried :
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Deleting and regenerating the Network Prefabs list)
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Start host and spawn network objects (many of them)
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Join a client
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Client displays error in console
Actual Outcome
Network Object is not spawned locally on client
Expected Outcome
Network Object is spawned locally on client
Screenshots
Environment
- OS: Windows 11
- Unity Version: 6000.3.11f1
- Netcode Version: 2.10.0
- Netcode Commit: x
- Netcode Topology: Client Server
Additional Context
Why don't the error logs display the name of the problematic object / prefab?
There are also more errors happening but we will create a new Issue for them (Invalid Destroy)

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stat:InvestigatingIssue is currently being investigatedIssue is currently being investigatedstat:reply-neededAwaiting reply from Unity accountAwaiting reply from Unity accounttype:supportQuestions or other supportQuestions or other support