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3 changes: 2 additions & 1 deletion Packages/com.unity.inputsystem/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -19,9 +19,10 @@ however, it has to be formatted properly to pass verification tests.

- Fixed the `Auto-Save` toggle button with some extra pixels to align the text in the window better.


### Added

- Added `keywords` for InputSystem project settings window.

## [1.18.0] - 2026-01-14

### Changed
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Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,6 @@

////TODO: detect if new input backends are enabled and put UI in here to enable them if needed

////TODO: keywords (2019.1+)
#pragma warning disable CS0414
namespace UnityEngine.InputSystem.Editor
{
Expand All @@ -23,6 +22,11 @@ internal class InputSettingsProvider : SettingsProvider, IDisposable

public const string kSettingsPath = InputSettingsPath.kSettingsRootPath + "/Settings";

private static readonly string[] kInputSettingsKeywords =
{
"Input", "Action", "Controls", "Gamepad", "Keyboard", "Mouse", "Touch"
};

public static void Open()
{
SettingsService.OpenProjectSettings(kSettingsPath);
Expand All @@ -35,7 +39,8 @@ public static SettingsProvider CreateInputSettingsProvider()
{
// We put this in a child node called "Settings" when Project-wide Actions is enabled.
// When not enabled it sits on the main package Settings node.
label = "Settings"
label = "Settings",
keywords = kInputSettingsKeywords
};
}

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