Implementing change of basis outcome in MX#785
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I (believe) all that's needed now is to write a sample solution for MX2, and then this is ready for review. Can circle back tomorrow. |
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@StevenClontz I think I'm all set here. I can't ask for your review because you're the author. If you or @siwelwerd could take a look, I'd be happy to build any additional changes (though i don't know how to resolve conflicts with the requirements.txt). Will address modifications to GT4 in a separate PR. |
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| <p> To calculate the inverse, we solve the vector equations <m>D\vec{x}=\vec{e}_i</m> for <m>i=1,2,3,4</m>. | ||
| These solution vectors then form the columns of the inverse. </p> |
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So this would not be explicility copy-pasted into every solution, we will rewrite this + checkit to ask for a specific column.
| @@ -11,325 +11,180 @@ | |||
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| <subsection> | |||
| <title>Warm Up</title> | |||
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need to add warm-up
StevenClontz
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Activity 4.2.8 will have 4 parts:
- find inverse of e2
- find inverse of e4
- compare row operations for each
- find single RREF matrix to do whole inverse
…ange-of-basis-MX-checkit-20250706 ask for random column of inverse
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@StevenClontz can you add a picture to remark 4.3.5 showing the same vector described by two different bases/grids? |
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Closes #776
Closes #780