A two-player strategic bullet hell game for the BPA competition.
- Change the hitbox for the player to be a diamond, and closer more accurate for the bullets
- Turn the buttons into ImageButtons
- Begin HotseatInstance and/or HostInstance / ClientInstance
- Create graphics for attacks and their bullets
- Begin HostInstance / ClientInstance
- Run strategic half of the game by everyone
- Create Purple bars for Primary and Bonus
- Prevent using certain attacks if Purple is low enough
- Add passive effects
- Add multi-attacks
- Allow players at some point to build decks
- Any kind of error handling whatsoever
- Handle exceptions as they come up
- Alert the user when something goes wrong
- Log all relevant events to a debug file
- Log all relevant errors to a debug file
- Generate crash reports via text file
- Optionally email these crash reports for some reason
- Start character at center
- Add sound effects and music
- More depth of content
- Purple tracer around the player
- Animated purple grid background
- Publishing page
- Credit page
- Add documentation
- Data flow diagrams for some reason
- Add publisher credit then development credit
- Using flatfiles for game content for some reason
- Add settings
- Flatfile to keep game settings persistent