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A two-player strategic bullet hell game for the BPA competition.

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Code Purple

A two-player strategic bullet hell game for the BPA competition.

TODO (Action Phase / General):

  • Change the hitbox for the player to be a diamond, and closer more accurate for the bullets
  • Turn the buttons into ImageButtons
  • Begin HotseatInstance and/or HostInstance / ClientInstance
  • Create graphics for attacks and their bullets
  • Begin HostInstance / ClientInstance

TODO (Turn Phase):

  • Run strategic half of the game by everyone
  • Create Purple bars for Primary and Bonus
  • Prevent using certain attacks if Purple is low enough
  • Add passive effects
  • Add multi-attacks
  • Allow players at some point to build decks

TODO (Errors and Debugging):

  • Any kind of error handling whatsoever
  • Handle exceptions as they come up
  • Alert the user when something goes wrong
  • Log all relevant events to a debug file
  • Log all relevant errors to a debug file
  • Generate crash reports via text file
  • Optionally email these crash reports for some reason
  • Start character at center

TODO (Silverware Polishing):

  • Add sound effects and music
  • More depth of content
  • Purple tracer around the player
  • Animated purple grid background

TODO (Other):

  • Publishing page
  • Credit page
  • Add documentation
  • Data flow diagrams for some reason
  • Add publisher credit then development credit
  • Using flatfiles for game content for some reason
  • Add settings
  • Flatfile to keep game settings persistent

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A two-player strategic bullet hell game for the BPA competition.

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