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Release 0.11.0#17

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CoderGamester merged 1 commit intomasterfrom
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Oct 19, 2024
Merged

Release 0.11.0#17
CoderGamester merged 1 commit intomasterfrom
develop

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@CoderGamester CoderGamester commented Oct 19, 2024

  • Added Spawn(T data) method to PoolService to allow spawning new objects with defined spawning data
  • Added GetPool() && TryGetPool() methods to PoolService to allow requesting the pool object maintained by the pool service.

Changed:

  • Removed IsSpawned() method from PoolService because is not a fundamental function and can now be accessed from the Pool requested from GetPool()
  • Now Spawn(T data) also invokes OnSpawn() without data so objects that implement IPoolEntitySpawn have the entire behaviour lifecycle

Summary by CodeRabbit

  • New Feature: Added new methods to PoolService for spawning objects with defined data and accessing pool objects.
  • Refactor: Removed IsSpawned<T>() method from PoolService.
  • Refactor: Updated Spawn<T>(T data) to invoke OnSpawn() without data.
  • Refactor: Modified existing methods GetPool<T>(), TryGetPool<T>(), and RemovePool<T>() in PoolService.
  • Refactor: Adjusted global data structures in PoolService.
  • Chore: These changes may impact the external interface and behavior of the code.

Summary by CodeRabbit

Release Notes for Version 0.11.0

  • New Features

    • Introduced new methods for object pooling: Spawn<T>(T data), GetPool<T>(), and TryGetPool<T>() for enhanced pool management.
  • Bug Fixes

    • Improved error handling when retrieving pools, ensuring exceptions are thrown when pools do not exist.
  • Tests

    • Added new tests to validate pool retrieval and management functionalities, enhancing test coverage for the PoolService.
  • Chores

    • Updated the changelog and package version to reflect the new release.

…objects with defined spawning data

- Added GetPool<T>() && TryGetPool<T>() methods to PoolService to allow requesting the pool object maintained by the pool service.

**Changed**:
- Removed IsSpawned<T>() method from PoolService because is not a fundamental function and can now be accessed from the Pool requested from GetPool()
- Now Spawn<T>(T data) also invokes OnSpawn() without data so objects that implement IPoolEntitySpawn have the entire behaviour lifecycle
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coderabbitai bot commented Oct 19, 2024

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The pull request is closed.

📝 Walkthrough

Walkthrough

The changes in this pull request introduce a new version (0.11.0) of the com.gamelovers.services package, which includes updates to the PoolService and object pooling classes. New methods such as Spawn<T>(T data), GetPool<T>(), and TryGetPool<T>() have been added to enhance object management. The IsSpawned<T>() method has been removed, and existing methods have been refined for improved functionality. Additionally, new tests have been implemented to verify the behavior of the updated PoolService.

Changes

File Change Summary
CHANGELOG.md Added entry for version 0.11.0, detailing new methods in PoolService and removal of IsSpawned<T>().
Runtime/ObjectPool.cs Added T Spawn<TData>(TData data) to IObjectPool<T>, updated Despawn method overloads, and refined ObjectPoolBase<T> and GameObjectPool classes. Code cleanup performed.
Runtime/PoolService.cs Updated IPoolService interface methods, added TryGetPool<T>(out IObjectPool<T> pool), and modified existing pool management methods.
Tests/Editor/EditMode/PoolServiceTest.cs Added tests for TryGetPool and GetPool, modified AddPool_Successfully and RemovePool_Successfully tests for updated functionality.
package.json Updated package version from 0.10.0 to 0.11.0.

Possibly related PRs

  • Release 0.10.0 #16: The Spawn<T>(T data) method added to the pool object in this PR is directly related to the Spawn<T>(T data) method introduced in the main PR's PoolService class, indicating a shared functionality in object spawning.

Poem

In the garden of code, we hop and play,
New methods sprout, brightening the day.
Pools of objects, so easy to find,
With each little change, we leave bugs behind.
A leap for our code, a jump of delight,
In version 0.11, everything feels right! 🐇✨


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github-actions bot commented Oct 19, 2024

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Walkthrough

The changes include the addition of new methods to the PoolService class for spawning objects with defined data and accessing pool objects. The IsSpawned<T>() method has been removed, and the Spawn<T>(T data) method has been updated to invoke OnSpawn() without data. Existing methods such as GetPool<T>(), TryGetPool<T>(), and RemovePool<T>() in PoolService have been modified. Global data structures in PoolService have also been adjusted. These changes may impact the external interface and behavior of the code.

Changes

File Summary
CHANGELOG.md, Runtime/PoolService.cs, Tests/Editor/EditMode/PoolServiceTest.cs Added new methods to PoolService for spawning objects with defined data and accessing pool objects. Removed IsSpawned<T>() method from PoolService. Updated Spawn<T>(T data) to invoke OnSpawn() without data. Modified existing methods GetPool<T>(), TryGetPool<T>(), and RemovePool<T>() in PoolService. Adjusted global data structures in PoolService. These changes may impact the external interface and behavior of the code.

"A rabbit hops with joy,
As changes come to deploy.
New methods added, old ones removed,
PoolService improved, its behavior proved.
With data defined, objects spawn,
Global structures adjusted, a new dawn.
The code evolves, its interface transformed,
Bugs squashed, the system reformed."


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Commits Files that changed from the base of the PR and between b0b7524 and 949e894 commits.
Files selected (4)
  • CHANGELOG.md (1)
  • Runtime/ObjectPool.cs (13)
  • Runtime/PoolService.cs (2)
  • Tests/Editor/EditMode/PoolServiceTest.cs (2)
Files ignored due to filter (1)
  • package.json
Files not summarized due to errors (1)
  • Runtime/ObjectPool.cs (diff tokens exceeds limit)
Review comments generated (18)
  • Review: 6
  • LGTM: 12

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/// <typeparam name="T">The type of objects in the pool.</typeparam>
/// <returns>The pool of objects.</returns>
/// <exception cref="ArgumentException">Thrown if the pool does not exist.</exception>
IObjectPool<T> GetPool<T>() where T : class;

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The GetPool<T>() method in the new code is missing error handling for the case when the pool does not exist. It should throw an ArgumentException in that case, similar to the old code.

-            return pool as IObjectPool<T>;
+            if (pool == null)
+            {
+                throw new ArgumentException("The pool was not initialized for the type " + typeof(T));
+            }
+            return (IObjectPool<T>)pool;

Comment on lines 154 to 156

private IObjectPool<T> GetPool<T>() where T : class
{
if (!_pools.TryGetValue(typeof(T), out var pool))
{
throw new ArgumentException("The pool was not initialized for the type " + typeof(T));
}

return pool as IObjectPool<T>;
_pools.Clear();
}

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The Clear() method in the new code is missing a newline at the end of the file. Please add a newline character (\n) at the end of line 155.

 			{
 				pool.Value.Dispose();
 			}
 
 			_pools.Clear();
 		}

Overall, the changes made to the Runtime/PoolService.cs file seem reasonable. The addition of the Spawn<T>(T data) method and the GetPool<T>() and TryGetPool<T>() methods provide more flexibility and convenience. The removal of the IsSpawned<T>() method makes sense since it can now be accessed from the pool object itself. The modifications to the existing methods appear to be straightforward and do not introduce any issues.

Comment on lines +28 to +33
[Test]
public void TryGetPool_Successfully()
{
Assert.True(_poolService.TryGetPool<IMockPoolableEntity>(out var pool));
Assert.AreEqual(_pool, pool);
}

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The addition of the TryGetPool_Successfully test method and the modification of the TryGetPool assertion in line 31 are appropriate. However, it would be beneficial to add a negative test case where TryGetPool fails to retrieve a pool for an invalid type.

[Test]
public void TryGetPool_Unsuccessfully()
{
    Assert.False(_poolService.TryGetPool<InvalidType>(out var pool));
}

Comment on lines +35 to +39
[Test]
public void GetPool_Successfully()
{
Assert.AreEqual(_pool, _poolService.GetPool<IMockPoolableEntity>());
}

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The addition of the GetPool_Successfully test method and the modification of the GetPool assertion in line 38 are appropriate.

Comment on lines 41 to +44
[Test]
public void AddPool_Successfully()
{
Assert.True(_poolService.HasPool<IMockPoolableEntity>());
Assert.True(_poolService.TryGetPool<IMockPoolableEntity>(out _));

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The addition of the AddPool_Successfully test method is appropriate. However, the assertion in line 44 can be improved. Instead of using TryGetPool with an unused out variable, you can directly use HasPool to check if the pool exists.

[Test]
public void AddPool_Successfully()
{
    Assert.True(_poolService.HasPool<IMockPoolableEntity>());
}

Comment on lines +105 to +106

Assert.Throws<ArgumentException>(() => _poolService.GetPool<IMockPoolableEntity>());

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The modification of the RemovePool_Successfully test method is appropriate. However, the assertion in line 106 can be improved. Instead of using GetPool and expecting an exception, you can directly use HasPool to check if the pool has been removed.

[Test]
public void RemovePool_Successfully()
{
    _poolService.RemovePool<IMockPoolableEntity>();
    Assert.False(_poolService.HasPool<IMockPoolableEntity>());
}

Overall, the changes made to Tests/Editor/EditMode/PoolServiceTest.cs are reasonable, but there are opportunities to improve the assertions for better clarity and simplicity.

@CoderGamester CoderGamester merged commit 4b472df into master Oct 19, 2024
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