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WalkthroughImplements per-frame initialization and synchronization for FFmpeg encoding in the Direct3D video capture path: captures the first frame’s timestamp, shares it via a one-shot channel, computes elapsed time for PTS via encoder.get_pts, converts frames to FFmpeg format, sets pts, and queues frames through the encoder. Changes
Sequence Diagram(s)sequenceDiagram
autonumber
participant D3D as D3D Capture
participant VidRx as Video Frame Handler
participant Sync as First-Frame Sync (one-shot)
participant FFConv as FrameAsFfmpeg
participant Enc as Encoder
participant Out as Output/Muxer
D3D->>VidRx: Receive frame (timestamp)
alt First frame
VidRx->>Sync: Send initial timestamp
Note right of VidRx: Store first_timestamp
end
VidRx->>VidRx: elapsed = timestamp - first_timestamp
VidRx->>FFConv: Convert frame to FFmpeg frame
FFConv-->>VidRx: ff_frame
VidRx->>Enc: pts = Enc.get_pts(elapsed)
VidRx->>Enc: queue_frame(ff_frame with pts, &mut output)
Enc->>Out: Write encoded packet(s)
Out-->>Enc: Ack/bytes written
Estimated code review effort🎯 3 (Moderate) | ⏱️ ~20 minutes Possibly related PRs
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✨ Finishing touches
🧪 Generate unit tests
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