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FrameGraph: Support multi-RTT in clear texture and object renderer tasks #17582
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
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Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/17582/merge/index.html#WGZLGJ#4600 Links to test your changes to core in the published versions of the Babylon tools (does not contain changes you made to the tools themselves): https://playground.babylonjs.com/?snapshot=refs/pull/17582/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/17582/merge#BCU1XR#0 If you made changes to the sandbox or playground in this PR, additional comments will be generated soon containing links to the dev versions of those tools. |
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Devhost visualization test reporter: |
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WebGL2 visualization test reporter: |
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Visualization tests for WebGPU |
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Devhost visualization test reporter: |
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WebGL2 visualization test reporter: |
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Visualization tests for WebGPU |
2 similar comments
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Visualization tests for WebGPU |
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Visualization tests for WebGPU |
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Visualization tests for WebGPU |
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Devhost visualization test reporter: |
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WebGL2 visualization test reporter: |
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Visualization tests for WebGPU |
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Devhost visualization test reporter: |
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WebGL2 visualization test reporter: |
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Visualization tests for WebGPU |
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Devhost visualization test reporter: |
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Visualization tests for WebGPU |
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WebGL2 visualization test reporter: |
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WebGL2 visualization test reporter: |
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Devhost visualization test reporter: |
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Visualization tests for WebGPU |
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Devhost visualization test reporter: |
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Visualization tests for WebGPU |
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WebGL2 visualization test reporter: |
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Devhost visualization test reporter: |
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Visualization tests for WebGPU |
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WebGL2 visualization test reporter: |
It wasn't really planned at this stage, but I was worried that it would involve breaking changes, so I preferred to do it now (in reality, it doesn't involve any breaking changes).
This PR also adds support for array of cube textures (WebGPU only, not supported in WebGL).