Skip to content

Commit ab9a64b

Browse files
authored
fix(grass): use correct light direction (#1602)
1 parent 94c04c6 commit ab9a64b

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

package/Shaders/RunGrass.hlsl

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -642,7 +642,7 @@ PS_OUTPUT main(PS_INPUT input, bool frontFace : SV_IsFrontFace)
642642
float3 sss = dirLightColor * saturate(-dirLightAngle);
643643

644644
if (complex)
645-
lightsSpecularColor += GrassLighting::GetLightSpecularInput(DirLightDirection, viewDirection, normal, dirLightColor, SharedData::grassLightingSettings.Glossiness);
645+
lightsSpecularColor += GrassLighting::GetLightSpecularInput(SharedData::DirLightDirection.xyz, viewDirection, normal, dirLightColor, SharedData::grassLightingSettings.Glossiness);
646646
# endif
647647

648648
# if defined(LIGHT_LIMIT_FIX)

0 commit comments

Comments
 (0)